Welcome to the Institute of Digital Games, the research and education centre at the University of Malta, focusing on game design, game analysis, and game technology!
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Click here to read our annual report for the year 2022/2023.
"Studying at the IDG it’s been one of the best experiences of my life, and has been foundational to my academic growth. The game studies and game design courses provided me with a solid theoretical grounding, and the network of opportunities around academia."
"One of the most impactful aspects of the Institute on my career has been its emphasis on interdisciplinary research and collaboration. The lecturers have diverse backgrounds and expertise, and this fosters a stimulating environment for exploring the multifaceted aspects of game research and development. The research-driven approach has enabled me to contribute critically to discussions with my colleagues."
"Studying at the IDG has really been an experience better than I could have ever asked for. Not only because it aligns with my goals from as long as I remember, but also because the content and support I have received while studying there has always been stellar."
Blog What we have been up to lately
The Institute of Digital Games is once again hosting the Malta Global Game Jam on the 20-22nd January 2017! Registration will be opening soon and we would like to intive those interested to join us! Games require a wide array of skills, so we … read more
During the 2015-2016 academic year, IDG student Francesca Borg Taylor-East developed a video game titled "Being-towards-death in a Videogame" for the purposes of the Prototyping for Game Designers course. The game shows a satirical view of dying in certain … read more
During the 2015-2016 academic year, IDG student Isabelle Kniestedt developed a video game titled "My Little Fitness Dragon" for the purposes of the Prototyping for Game Designers course. My Little Fitness Dragon is designed as a casual game for smartwatches … read more
During the 2015-2016 academic year, IDG student Suus de Kock developed a video game titled "Sedna" for the purposes of the Prototyping for Game Designers course. Sedna is a short 2D side-scroller that puts the player in the shoes of an … read more
During the 2015-2016 academic year, IDG student Sven Kniestedt developed a video game titled "Bard" for the purposes of the Prototyping for Game Designers course. Bard is an educational game designed to help children recognize musical … read more
During the calendar year of 2016, the Institute of Digital Games was happy to host many experts in the field of games and academia in general, in our ongoing Game Lecture Series. Find below a summary list of all Game Lectures in 2016. Don't forget that Game … read more