The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Read our latest report: IDG Annual Report - Academic Year 2021/22
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
The Game Lecture series continues on Tuesday 28 February 2017, with Valéry Bollier discussing the concept, design and technological infrastructure of Daily Fantasy Sports. As usual, the Game Lectures are free and open to the public, so everyone is … read more
In case you are interested, Stefano's article titled The Experience Machine: Existential Reflections on Virtual Worlds - a more complete and rigorous version of an argument that he originally presented in his recent public talk at IDG - is available on the … read more
We are starting 2017 with a new series of Game Lectures. Our first lecture in February is by Coline Pannier who will be discussing her experiences in designing games for systemic change and how to transform the way we use our planet's resources. The lecture … read more
Almost four years after the experimental, philosophical videogame Necessary Evil (2013), our Stefano Gualeni decided to work on a new, small, case for "playable philosophy" with the support of the Institute of Digital Games and Maltco … read more
The Institute of Digital Games is once again hosting the Malta Global Game Jam on the 20-22nd January 2017! Registration will be opening soon and we would like to intive those interested to join us! Games require a wide array of skills, so we encourage anyone … read more