The Institute of Digital Games is the centre for research and education in game design, game analysis, and game technology at the University of Malta.
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Read our latest report: IDG Annual Report - Academic Year 2021/22
David developed an innovative model for understanding board game involvement for his thesis.
It is an environment roaring with ideas, thoughts, games, prototypes, concepts. It was a period when I felt constantly inspired.
Rebecca is researching narrative in games. As part of her thesis, she developed a choice-driven video game.
Practice in the form of game project assignments and a supportive teaching staff really boost your confidence as a game designer!
The Institute feels like a little community that you're part of.
William's research explored the procedural generation of multi-floor levels for first-person shooters.
Being involved in the research process, I realised how passionate everyone at IDG is about their research.
Blog What we have been up to lately
G|A|M|E is a journal dedicated to a comparative, critical, and theoretical analysis of videogames. This week the fifth issue of G|A|M|E was released, as usual online and open access. The Institute of Digital Games is involved in a number of ways … read more
Every last Thursday of the month, the Institute of Digital Games at the University of Malta is opening its doors to the public for an informal event where we play board games and socialise. Attendees can play one of the many board games available at the … read more
We are kicking off the Game Lecture Series for the new academic year (2016-2017) with IDG's own Stefano Gualeni taking 'The Experience Machine' and moving it to the modern era -- where virtual worlds and virtual reality are... well... 'real'. The lecture is … read more
The Department of Philosophy, in collaboration with the Institute of Digital Games, presented a talk entitled ‘Philosophical Anthropology 2 0: Reading Plessner in the Age of Converging Technologies’. The talk, by Prof. Jos De Mul of … read more
On Tuesday 1st November 2016, the Institute of Digital Games hosted the 1st doctoral consortium of the Philosophy of Computer Games conference. Taking place on the morning of the first day of the conference, the doctoral consortium hosted 13 PhD students from … read more