Visit the University Profile of each staff member for contact details. We also have a number of notable alumni.
Full Professor Game artificial intelligence, affective computing, computational creativity, procedural content generation
Full Professor
Game analysis, game studies, media studies, incorporation, board game studies
Game design, existentialism, virtual worlds research, philosophy of technology, science fiction
Associate Professor
Procedural content generation, computational creativity, game development
Senior Lecturer & Director
Game studies, phenomenology, narratology, aesthetics, literary theory
Lecturer
Game Studies, Game Design, Game Sound, Musicology, Soundscape Studies, Media Studies
Procedural content generation, evolutionary computation, automated game playing, game/level design, game development/prototyping, game jams
Postdoctoral Researcher
Serious Games, Technology-Enhanced Learning, Game-Based Learning, Massively Multiplayer Online Games
Scholar in Residence
Statistical learning, deep learning, tensor-based machine learning
Evolutionary computation, artificial intelligence
Affective computing, player modelling, AI-assisted design
Ph.D. Student Game development, procedural content generation, artificial intelligence
Ph.D. Student Spatial forms Analysis and Generation, Virtual Environments, Design and Architecture
Ph.D. Student
Computer Vision, Deep Reinforcement Learning, Generative Modeling
Game development, procedural content generation, artificial intelligence
Artificial intelligence, preference learning, bio-inspired learning algorithms
Ph.D. Student Procedural content generation, computational creativity, artificial intelligence
Ph.D. student
Evolutionary Computation, Artificial Life, Open-Ended Evolution, Procedural Content Generation
Ph.D. Student Human-like AI in video games, Generative modeling, Deep learning
Research Support Officer (Developer)
Project Management, Data, AI
Outreach and Communications Officer