For most people, August is a month for resting and vacationing… Clearly, our staff are not most people! To showcase and discuss their most recent research efforts, they will spend the beginning of August in Japan to attend the 2019 international DiGRA conference! The conference runs in Kyoto, Japan, between August the 6th until August the 10th.
Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena, and this is what the Institute of Digital Games will be presenting there:
How to Reference a digital game (full paper with Riccardo Fassone and Jonas Linderoth)
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes (full paper)
Processes of Roling: Mechanisms for Adopting Subjectivities in the Gameworld (extended abstract with Stefano Gualeni and Jonne Arjoranta)
Dwelling in Digital Game Worlds (extended abstract)
Ruins in Digital Games (organizing and running the workshop on ruins and ruinations in digital games)
Taiko no Tatsujin: Musical literacy in the Media Mix (full paper)
Musicking with Digital Games (extended abstract)
Mechanical Narrative: The Relationship Between Rules and Narrative in Boardgame Design (extended abstract)
The Institute of Digital Games is a research-oriented University Institute and we're always excited to share our research with the world. If you're interested in the above papers and presentations stay tuned because the online proceedings of the DIGRA conference are usually available a month after the conclusion of the event, and our staff members will share related movies and publications both on their social media profile and on this very blog. If you'd like to be kept up to date on our digital game research and other events, we invite you to subscribe to our Newsletter below. There is sure to be something to interest you!