Prof. Stefano Gualeni is taking his newest book, Il Videogioco del Mondo (The Videogame That Is the World), on a tour across Italy. For those who’ve followed his work and are curious to learn more, this is the perfect opportunity for you to connect with his perspectives on how virtual worlds shape our human experiences, cultures, and thoughts.
The tour is set in three different bookstores in three different cities in Italy: Milan, Florence, and Turin. Prof. Gualeni is inviting students, scholars, and curious thinkers from across these cities who’d like to dig deeper in terms of video games, game studies, and game studies research in Italy. In general, like Prof. Gualeni's previous work, the book challenges readers to explore games beyond entertainment, offering philosophical insights and cultural reflections that resonate with players and thinkers alike.
Prof. Gualeni’s presence is an opportunity for philosophers and learners to delve into the subject of how we engage with and learn through virtual spaces; to explore the impact these environments have on our understanding of the world. His visit offers a chance to engage with the philosophical dimensions of video games and virtual worlds, sparking conversations about the intersection of play, culture, and human experience.
Here is the schedule of Prof. Gualeni’s tour:
25th November: Libreria Verso, corso ticinese 40, Milano @ 18:30
26th November: Guest lecture at the Universita’ Cattolica di Milano ('On Conceptual Games') @ 10:00
27th November: Universita' di Torino: Seminar titled 'Homo Ludens Ludens) @ Auditorium Quazza @ 10:00
27th November: Libreria del Golem, via Rossini 21/c, Torino @ 18:30
28th November: Libreria Malaparte, via dell’agnolo 30/r, Firenze @ 18:30
Prof. Gualeni has structured this book tour and its activities in a way that focus on the key themes within game studies, game culture, and game philosophy—including both the application of philosophy to games and the exploration of the philosophical potential within games. These topics cover a range of discussions, from the impact of games on culture to the deeper philosophical questions games pose about human experience, identity, and technology. These themes are important for the Digital Humanities group. By engaging with these themes, we hope the audiences can gain valuable insights into how games shape and reflect societal values, and how philosophical thinking can enhance our understanding of games.